ZLATA





ZLATA ZHIDKOVA
zlata@mur.at


Zlata (Zlata Zhidkova or zlata zhdkv) is a sound artist, musician, performer and composer.

With a background in classical flute and philology, she is now finishing her Master of Arts in Computermusic and Sound Art at the Institute of Electronic Music and Acoustics (IEM) at KunstUni Graz.

Zlata has performed at the International Computermusic Conference (Seoul, 2024), the Sonic Territories Festival (Vienna, 2024), the Zentral Waescherei (Zurich, 2024), the impuls festival (Graz, 2022, 2024), the Junge Signale (Graz, 2021-2024), STWST48x9 COLD HEAVEN and NOPE (Linz, 2023&2024), Soundcampus ARS ELECTRONICA (Linz, 2023), phonoECHOES (as a part of MMEZAJ collective) (2022) etc.

Her installational projects were presented, among others during Prague Quadrennial (Prague, 2023) and at FORUM STADTPARK as part of Steirischer Herbst (Graz, 2024).

Zlata is also a co-founder and organizer of the event series of the CMKK community - a rhizomatic student-driven community for Computer Music and Sound Art.
She is also a curator of the net art project “CIA: Collective Intelligence Association” run by mur.at association.
LINKS





soundcloud
youtube
instagram

CMKK Community

constitution
publication
instagram

o-m-ae


a project in collaboration with ANTUUM

ö1 broadcasting








Last Updated 24.10.31

SELECTED WORKS

performances, installations, collective works



@lorumsa


1. sound of the mountain

for metal, body, audio feedback

sound of the mountain is a sound performance for metal, body and audio feedback. It explores the physicality of the sound through interaction between the performer and the sounding object - the metal plate. Both engage in a conversation with each other on equal terms. The performer goes through different modes of communication with the plate and appeals to the sound material of the metal “mountain” by listening, touching and voicing. Here, every gesture, every movement, every change of sound prompts a reaction from both participants whose presence equally influences the flow of the interaction. The sound is generated within the metal plate that is excited by audio feedback and the performer.




 
@antuum


2. SPUR

for flute, electronics and room
Everything that happens – happens. And everything that happens – goes into oblivion. What was heard – was heard, what was seen – was seen, but since human memory is a joke, it is inevitably forgotten.
Hence, what remains?
Spur is a multichannel composition for room, flute and electronics processed in Supercollider code. It involves live recording, room and feedback manipulation. The system records everything that gets into it and uses as a sound material, not allowing anything to disappear. The resulting dissonant textures put weight on the sculptured flute sound.





3. flow in circle

for water, body, and audio feedback
flow in circle is a sound performance for water, body and audio feedback. It explores the physicality of the sound through interaction between the performer and the sounding object - the body of water.  The sound first  occurs in the water, and then flows gradually to the environment around it.





4. silky forest

live set for SuperCollider and infrared controller
 
It concentrates on the inevitable yet perfectly smooth death of the sound forest and invites the human ear deep into its consciousness and soundscape deconstruction.





5. ourobourous
ouroboro

multichannel live set for SuperCollider
a free fall in a closed trap of a never-ending loop. It resembles the illusion of control and freedom from repetitiveness: the performer is a hostage of the circular material and has to repeat themselves over and over again until they find a way out of the loop and finish the performance.

a live performance for a multichannel setup where the audience is encouraged to find their own listening spot and move freely through the constructed sound environment during the piece.



MICE Nebenwelt - 3 : DDAASS
UNSTABLE SYSTEMS: Three Bodies
Feedback Reality


6. group projects
UNSTABLE SYSTEMS: Three Bodies at STWST NOPE 2024
link

MICE Nebenwelt - 3 : DDAASS at STWST COLD HEAVEN 2023
link

Feedback Reality with MMEZAJ collective
link + ö1 broadcast





7. axis III
Axis III is a sound installation designed to create an interactive listening space where the listener/visitor is invited to experience different states of sound.
one next to the resonating bodies of the three pipes - standing and listening;
one under the carefully swinging pipes - laying down and listening;
one inside the pipe - putting the head directly into the pipe.

Resonating bodies enhance one frequency and dampen the others depending on the listening position.





© CARGO TEST 2027